![]() I don’t actually think there is any story, I’m sure the back drop would tell you otherwise if you looked into more detail but all I saw was the challenge of finishing each level one go at a time without losing my controller or LED screen in the process, There are some cool level designs making you collect different sized orange blobs to change in size, either using your tiny size to squeeze through a tiny hole whilst the screen plays catch up, or your super size to knock pipes over and smash your way through the level. X restarts the sequence you started again and that’s all there is to that. This can also be found with holding RT and LT and that’s it. The controls are easy to get along with, A makes your flappy friend hover higher depending on how long you hold it. Check out all the Badland: Game of the Year Edition trophies, latest news, previews, interviews, videos, screenshots and review from your number one. Players control a flying creature, Clony, and try to survive through an astonishing number of imaginative and deadly traps, puzzles and obstacles within a dense, beautiful forest. It’s like a mix of Flappy Bird and Trials Fusion, persistence and annoyance all in one $9.99/£6.99 package. Summary: BADLAND is a side-scrolling action adventure with physics-based gameplay and atmospheric graphics and audio. It also offers 100 levels of Co-op play. Graphically it’s pretty to look at for the first few levels then you get bored with the back drop and take more notice of the silhouette as it throws small puzzle after puzzle at you.Īs for sound it’s just ambient background noise, birds, and pleasant things and then what sound like farts every time you bump into stuff, which is a lot of the time as the levels grow in difficulty. The replayability of the game is good, 100 levels in total offering 300 in-game missions, but this is a game you’ll slowly dig away at. You just wanted to throw the controller and get on with your day. Then all of a sudden the difficulty spikes happened and made the game unbearable only 7 levels in. Day one consisted of 40 levels, every 10 under a new category starting at dawn, noon, dusk, and then night, gradually getting harder as the levels progressed, A beautiful back drop in sweet HD popped out my screen with a lush silhouetted foreground of forest I had to navigate through. The level design was simple, It was broken down into two days. The noises amused me as I smacked off passing trees and shrubbery. I don’t now what turned me against this game but it felt like a mobile release that didn’t belong, trying to take another successful stab at making money with a shiny new HD port on every platform known to man at the hopes someone would re-buy this game.īut this wasn’t always the case. This quickly changed when I realized I was essentially playing a 40 inch iPad with a one button control. ![]() I had seen some of the screen shots, watched the release video and thought I’d kick back and enjoy some simple levels, enjoying my time with the game. Now don’t get me wrong, I went into this experience opened minded. The difficulty takes a turn for the worse the further you progress.
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